Crisp is a personal open-source project created with an intent to showcase reference implementations and demos of various rendering techniques I've encountered throughout studying and independent exploration of topics in computer graphics. It is an evergoing work-in-progress.
Read moreA dimensionality reduction technique suitable for flow data with velocity priors.
Read moreAn application of style transfer in the context of real-time fluid rendering.
Read moreA multiplayer video game where the goal is to earn points by smashing or defending fruit stands.
Read moreStarting from multiple noisy depth images taken by a real camera from multiple angles, the goal is to fuse them into a single 3D mesh.
Read moreReal-time fire and smoke simulation animated to take a specified series of shapes.
Read moreRay tracing with some more advanced techniques and features like subsurface scattering and participating media.
Read moreA terrain tessellation demo implemented with programmable tessellation stages.
Read moreA concept user interface for a hypothetical cyberpunk MMO Dark Spheres, developed and animated entirely in Qt and QML.
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