Nemanja Bartolović

Software Engineer @ Meta

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Zurich, Switzerland

Hi there! I’m a software engineer with an interest in real-time rendering and adjacent fields. I’m currently working at Meta where I am focusing on efficient photorealistic rendering methods via 3D reconstruction for mobile devices.

I am the lead developer of our cross-platform, in-house 3D Gaussian splatting engine that powers both scenes (Hyperscapes) and Codec Avatars, written in Vulkan.

If you have a Quest device, you can try our Hyperscape Horizon Demo to see some of reconstructed environments in VR!

selected publications

  1. assets/img/cards/ray-gs.png
    Hardware-Rasterized Ray-Based Gaussian Splatting
    Samuel Rota Bulò, Nemanja Bartolovic, Lorenzo Porzi, and 1 more author
    CVPR 2025 Highlight, Nashville, Tennessee, 2025
  2. assets/img/cards/squeeze-me.png
    SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars
    Forrest Iandola, Stanislav Pidhorskyi, Igor Santesteban, and 7 more authors
    SIGGRAPH 2025, Vancouver, Canada, 2025
  3. assets/img/cards/phase-space-proj.png
    Phase Space Projection of Dynamical Systems
    Nemanja Bartolovic, Markus Gross, and Tobias Günther
    EuroVis 2020 Honorable Mention, Vancouver, Canada, 2020