Nemanja Bartolović
Software Engineer @ Meta

Zurich, Switzerland
Hi there! I’m a software engineer with an interest in real-time rendering and adjacent fields. I’m currently working at Meta where I am focusing on efficient photorealistic rendering methods via 3D reconstruction for mobile devices.
I am the lead developer of our cross-platform, in-house 3D Gaussian splatting engine that powers both scenes (Hyperscapes) and Codec Avatars, written in Vulkan.
If you have a Quest device, you can try our Hyperscape Horizon Demo to see some of reconstructed environments in VR!
selected publications
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Hardware-Rasterized Ray-Based Gaussian SplattingCVPR 2025 Highlight, Nashville, Tennessee, 2025
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SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body AvatarsSIGGRAPH 2025, Vancouver, Canada, 2025
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Phase Space Projection of Dynamical SystemsEuroVis 2020 Honorable Mention, Vancouver, Canada, 2020